Catfish & Gobelins Works
Catfish
On Catfish, Aurélie was involved in the majority of the film's production stages, including writing, environment design, 3D set base modeling, 2D background layout, animation and compositing, but also organizing the project pipeline and creating reference documents for colour animation and compositing.
Environment concepts

Sketches, plans & distortions of Elise's old house

Sketches & distortions of the new apartment and Elise's old house




Concepts of the city, the suburbs & the nightmare
Other concepts

Roger explorations (cat & fish)

First version of the colourscript
3D environments





Elise's old house in 3D in Blender (Objects from BlenderKit)


Elise's new apartment in 3D in Blender (Objects from BlenderKit)
2D background layouts










Selection of 2D Photoshop background layouts made from 3D reference models
Animation

Compositing

Field of Stars
Experimentation with EbSynth to apply a watercolor rendering to an animation created in TVPaint.



Watercolor tests and character design

Process showing the basic animation in TVPaint, the images re-painted in Photoshop then applied over the entire sequence with EbSynth and the final version composited.
Cartoon Violence
2D -3D animation exercise with lipsync.




3D Maya base, layout and colour backgrounds

The Tale of the Moon Illuminator
Artistic direction for a project based on the tale of Josaphat-le-Violin in the novel “La grosse femme d’à côté est enceinte” (1978) by Michel Tremblay.

Colourscript




Sketches, turn around, poses and construction for Josaphat


Styleframe & background
Nemesis Battlefield Volume 16
Backgrounds painted from 3D bases for the scifi short film Nemesis Battlefield Volume 16 by Neeraj Bhattacharjee, Saurabh Vashistha, Ran Fang, Richard Musinguzi & David Cisneros.




